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Case Study · Themeable presskits · STARZ · Lionsgate

Building a scalable experience framework for entertainment launches

Themeable presskits: a reusable UI framework and component system that allowed STARZ and Lionsgate digital experiences to adapt to the visual identity of individual series while reducing production time and improving launch consistency.

Experience design Creative systems Theming & branding Frontend frameworks Scalable production

Every show needed to feel unique, but production timelines kept shrinking

Digital launches for original series required highly branded experiences that captured the tone, identity, and visual language of each property.

Each launch introduced:

Without shared infrastructure, every project risked becoming a fully custom implementation, increasing:

The challenge was creating a framework flexible enough to support highly differentiated show branding while still enabling scalable production workflows behind the scenes.

Shared foundations with adaptable visual identity

The framework introduced reusable UI and frontend foundations that could adapt to the branding of each series without rebuilding experiences from scratch.

The system focused on separating structural interaction patterns from show-specific visual presentation.

Shared structure

  • Interaction patterns and implementation core

Show layer

  • Visual presentation and series identity

This allowed experiences to share:

while still feeling highly customized to each property.

Principle Consistency in execution, not visual uniformity.

Supporting a wide range of visual identities

Entertainment launches often required dramatically different visual treatments depending on the tone of the series.

The framework needed to support:

The theming architecture allowed:

to shift between properties while preserving shared implementation foundations underneath. This reduced the amount of fully custom frontend work required for each launch while still allowing strong creative differentiation.

Reducing turnaround time without sacrificing quality

A major focus was improving production scalability as launch volume increased.

The reusable framework reduced the need to repeatedly solve the same implementation problems across projects.

This improved:

The system allowed teams to spend more time refining the unique storytelling aspects of each experience rather than rebuilding common UI structures repeatedly. Production workflows became more scalable without reducing creative flexibility.

Translating creative direction into durable systems

The work sat between creative services, brand marketing, frontend implementation, and experience design.

A key responsibility was translating highly visual creative direction into scalable frontend systems that could support multiple launches over time.

This required balancing:

The framework helped establish more consistent collaboration patterns between designers and developers during launch cycles.

Faster launches with stronger consistency

The reusable framework significantly reduced production overhead while improving consistency across digital entertainment experiences.

Key outcomes included:

Most importantly, the framework allowed experiences to maintain a unique identity for each series without requiring entirely new frontend systems for every launch.

Early foundations of scalable experience systems

The work established an early model for how flexible experience systems could support both strong creative differentiation and scalable implementation workflows.

Creative pole

  • Strong differentiation per series and campaign

Operations pole

  • Scalable, repeatable implementation behind the scenes

The framework introduced reusable patterns for:

Many of the principles later applied to enterprise-scale design systems began here through the challenge of balancing consistency, flexibility, speed, and storytelling across rapidly evolving entertainment launches.

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